Open Source in Video Games


When:
May 19, 2022 @ 6:30 pm – 8:00 pm
2022-05-19T18:30:00+01:00
2022-05-19T20:00:00+01:00
Where:
Hybrid event. In person meeting at BCS London
Cost:
Free
Contact:
Andy Thomason

March’s event is on the theme of Open Source in Video Games.

AGENDA
18:00 – Feel free to join the meeting in person for tea/coffee or online to chat with other participants
18:30 – Presentations
20:00 – Closing discussion

The event is hybrid. The in-person meeting takes place at BCS London, for which registration is required.

For the online event, there is no requirement to register, you can just connect to livestream using BigBlueButton using this link.  Thank you to GWDG for providing hosting for the virtual meeting.  We are also recording the talks for later posting on our YouTube channel.

The BCS meeting room (with team & coffee) and livestream link will be open from 18:00 for networking, and the event will start at 18:30 prompt. We’ll keep the link open afterwards for discussion.

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The videos are available in YouTube.

Rust in Games

Andy Thomason, Atomic Increment

Rust’s popularity as a robust programming language continues to increase.  In this talk, Andy Thomason will look at all the Rust resources that are now freely available.  There is now a very solid set of code that can be used.

Andy Thomason has worked in games from the 1970’s and developed tools and technology for many years including the optimiser for the Playstation 3 compiler.

These days he teaches Rust and helps startups with novel projects such as Crytocurrency engines and high speed data stores and helps with the Rust core SIMD project, generating a new libm for Rust.

Assessing Virtual Reality using Games

Richard Mitchell, University of Reading

Virtual Reality is a final year module in Computer Science at Reading with coursework where students create virtual worlds individually and then in groups utilising the Unity Game engine. The specifications for these are deliberately simple allowing students to interpret them very creatively, sometimes including a game element and often humour. This talk features various examples of student work over recent years.

Richard Mitchell is Professor of Cybernetics in the Department of Computer Science at the University of Reading, which he first attended as a student. He is a University Teaching Fellow which recognises his interests in teaching. He began his career teaching computing to Cybernetics students and in effect he now teaches cybernetics to computer scientists! His interests include cybernetics, Gaia theory, artificial intelligence, robotics, virtual reality, as well as teaching mathematics and algorithms. He has had an interest in technology enhanced learning for many years: he is the Lead Educator for the FutureLearn MOOC Begin Robotics; he was supervisor of the best KTP project in 2021 in which Red-Whale’s teaching materials for medical practioners was transformed from face to face to online delivery.